Fair Play

Anti-Cheat

MoH Arena publishes the current launcher policy, runtime whitelist, competitive cvar rules, and bind restrictions here.

MoH Arena Launcher + AC

One click. Verified. Protected.

The launcher verifies your install, applies the active competitive policy, hands you off to the server with a signed auth token, and maintains a live session with the website while you play.

MoH Arena launcher preview

Policy Summary

Major violations: missing auth token on protected servers, unauthorized game files, checksum mismatches, blocked bind/script commands, recoil-style aliases, and tampered launcher heartbeat/session state. Major violations can trigger an automatic kick from protected servers.

Minor violations: plain aliases and competitive cvars outside the published range. Tracked and published in v1 but do not trigger an automatic kick unless the server admin enables stricter policy.

Cheat-ban consequences: players caught cheating are banned and receive a red Cheat Ban badge.

Core Features

File Integrity

Every .pk3, executable, and required asset is MD5-checked against the published whitelist before the game is allowed to launch.

Live Heartbeat

A background session pings the website every 20 seconds. Tampering, process kills, or missing pings surface as major violations in real time.

Bind & Cvar Guard

Allows normal MoH binds like toggle, togglemenu, model selection, and connect, while flagging aliases, exec, vstr, and recoil-style scripting.

Server Presence HUD

Protected servers render an in-game overlay showing "AC Active · N/M players protected" and flag any joiner who is not running the launcher.

Auto-Kick Policy

Server admins can enable kicks for major violations, minor violations, or players without the launcher — with no manual intervention needed.

Privacy First

No screenshots, no keylogs, no process spying. Only the game folder, cvar snapshot, and a hashed hardware ID leave your machine — documented in full.